STUART MCKIE - GAME PROGRAMMER
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Recent Projects

ONRUSH - Codemasters - 2018

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I worked on the game team on ONRUSH, helping to develop several areas of the game, and taking the lead implentation role on the photomode and custom games features.

BWB - Wrench Games - 2017

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A card game with a companion app developed in UE4 for Mobile and Web.

Ye old projects

OpenGL Engine
​(C++ & GL)

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My 2nd year GL graphics class submission features an explorable island.

Vulkan Engine
(Vulkan & C++)

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A project to learn about the application of Vulkan based graphics systems.

Honours Project
​(UE4 & C++)

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Combines Fuzzy Logic and the psychological Five Factor Model to better control background NPCs.

Networked Game
(C++ & SFML)

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A networked multiplayer game that uses the Microsoft networking classes and an SFML renderer.

Equinox
​(UE4)

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Our 3rd year group project in which I was technical lead.

Threaded Fractal
 (C++ & GL)

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A live and navigable Mandelbrot generator that utilises parallel processing and a GL renderer.

RiverGen
​ (C++ & DX11)

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Tools programming class submission which features a tool allowing for automated terrain carving.

Testbed
(UE4)

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A testbed for implementing various features in UE4.

Deferred Renderer
(C++ & DX11)

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A project made for fun that features a light prepass deferred renderer.

Jam Game
​(UE4)

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A game designed for Interpol to train new officers, which made it through to the final round of judging in the US.

Robot Tracking
​ (OpenCV & C++)

The robot arm follows the largest square in it's vision.

#GGJ17 Kill Spill
(GameMaker)

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An arcade beat emm up game with blood physics and waves of enemies.
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